Tonight I had a conversation about e-learning tips for editors with a good friend who knows publishing in and out. She's going off to help some international editors get better with 'e' and flattered me by asking my thoughts. During the conversation this idea came out: Learning opportunity = context + learning materials.
The following slideshow supported my presentation at mLearnCon 2012, in San Jose. The purpose of the presentation was to try and develop a frame for inclusion of mobile learning with structured syllabi. I'm a big fan of mLearning but we are still in early days and that means that much of the content one finds is add-on. I think we can do better.
Today The Record, notable northern New Jersey newspaper, featured Limitless Horizons prominently in an article about app entrepreneurs. We're thankful for the help in getting the word out: Apps can be good for education and the field is open to small players with good ideas and clear goals. For us, that means helping kids learn throughout the day using devices they think of as toys.
Today the Wall Street Journal reported that New Jersey, our home state, is suing an educational games publisher for collecting personally identifiable information about their customers. Presumably those customers are kids, making a bad situation worse. Limitless Horizons does not collect personally identifiable information, although it does collect analytics. Here is our plainest explanation of what you can expect for your child's safety with our products.
eBooks are certainly all the rage. Vendors pop up daily to support publishers testing the waters. At TESOL 2012 Pearson raised eyebrows with a (kind of sort of) print bookless booth display. But at the end of the day, learning is not about just books and eBooks are mostly trying to be just books.
Scott Thornbury is one of the world's best English teachers and ESL materials designers. So when he blogs what a good eLearning experience is, one should read up.
Been thinking about eBooks a lot. How to make them, how to align them with publishing processes. Been reviewing a new vendor almost every day.
When trying to communicate findings, three general types have emerged: Flat eBooks, embedded media books, and interactive books. This short post quickly defines these, reviews some options, and shares my own cost expectations. I think it's important because "eBooks" is too big a term-- Ford doesn't talk about "cars", they design coupes, sedans, trucks...
Publishers need to segment eBooks.
At the Turkish Private Schools Association annual symposium in January 2012, I gave a presentation on coordinating mLearning with structured education.
Slides with Turkish translation (if you'd like to help finish translating the last slides, please do!):
Spent some time developing in iBooks author tonight and after having thought about and read about and discussed it all day, it seems right to jot down a few thoughts. Right now it isn't a revolution, but we live in the world of the fast update. I think it could very quickly become a revolution.
Today I went back to the very first episode of Leo Laporte and Tom Merritt's great Triangulations series. The opening episode was an interview with game industry legend Warren Spector. They never really leave the theme, but the first fifteen minutes or so capture a great conversation on games as an artistic medium. I love the eagerness to really think about new media as new, rather than simply a way to further existing publishing successes. In fact, it's not even eagerness but a sense of artistic integrity that seems to drive this view.
Over the summer I posted on "5 differences in publishing print and digital courses". That post was inspired by the 2011 mLearning conference and was really about how differences in print/digital product features affect the publishing process. In this post I'd like to consider how differences in the print/digital development processes affect the business model. However, it's not simply print vs. digital, it's traditional vs. new media-- the point is that more than just the products have changed, at least for the successful!
If I have to summarize, I would say the big difference is social.That includes "social networks" but I mean social more in the sense of "interactive" products and "interested" organizations.